06:37 Sunday 12 November 2017 JST
Godot Engine would display its windows at the wrong zoom level so I couldn’t even use it… so I was like bah at first, but so many people kept liking it, so I kept at it and discovered it was an issue with different monitor pixel densities. Aha! Looks like Godot is reading the pixel density on my main monitor even though it is open on a second monitor.
If I move it between monitors, it resets and figures it out.